/**
 * Licensed under the MIT License
 *
 * Copyright (c) 2012 Gary Paluk, http://www.plugin.io
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * http://www.opensource.org/licenses/mit-license.php
 */

package io.plugin.blib.gfx 
{
	import flash.display.Bitmap;
	import flash.geom.Rectangle;
	import io.plugin.core.IDisposable;
	/**
	 * ...
	 * @author Gary Paluk - http://www.plugin.io
	 */
	public class BlibTexture extends Bitmap implements IDisposable
	{
		
		public function BlibTexture( bitmap: Bitmap ) 
		{
			bitmapData = bitmap.bitmapData;
		}
		
		public function dispose(): void
		{
			bitmapData.dispose();
			//TODO remove from bound textures
		}
		
	}
	
}


import io.plugin.collections.list.ArrayList;
import io.plugin.blib.gfx.BlibTexture;

internal class BlibTextureCollection extends ArrayList
	{
		public function BlibTextureCollection()
		{
			super();
		}
		
		public function addTexture( texture: BlibTexture ): int
		{
			if ( add( texture ) )
			{
				return indexOf( texture );
			}
			throw new Error( "The texture could not be added to the TextureCollection" );
		}
		
		/*
		public function addTextureCollection( textures: TextureCollection ): int
		{
			
		}
		*/
	}